I’MDESIGNER

Senior product designer for AR/VR and design systems. 12 years across Axon, Microsoft, and Bungie, building AI-powered design pipelines.

Axon

VR training / AI pipelines
2024–2026

Design System 2.0

Creative direction for Axon's VR training platform and its tablet companion: 80+ components and standards, a Figma-to-Unity pipeline, and same-day prototype turnaround.

Design Systems AR/VR AI Pipelines

AI Motion Capture Pipeline

Five CG-style tutorial videos in two weeks, with no 3D team: live-action footage driving ComfyUI generation for consistent, on-model results.

AI Pipelines Video ComfyUI

Microsoft

Immersive / mixed reality
2020–2023

IVAS HUD Design System

Sole designer for the IVAS HUD, part of the U.S. Army's $21.9B AR program. Pitched and built a 70+ component design system whose foundations outlived the program's move to Anduril.

Design Systems AR/VR Unity

Mesh, Avatars & Altspace

Three products across Microsoft's metaverse push: the first-run avatar experience and marketplace storefront for Teams, and Altspace VR's Mesh Coins events hub.

Figma Cinema4D Motion

Bungie

AAA live-service games
2013–2020

Destiny Season Pass

Brought in $3.4M in first-season revenue by replacing Destiny's loot-box store with a 100-tier Battle Pass, designed and shipped in a 2-week sprint.

UX/Visual Motion 2-week sprint

Destiny 2 Visual Design & Iconography

UI and motion design across Destiny 2's lifespan, from Shadowkeep's Moon destination to the Gambit HUD, plus the 800+ 2D and 3D icons shipped for lore books, emblems, and HUD elements. Includes scaling the Crucible PvP menu from 6 to 18 playlists.

Photoshop Illustrator 3DS Max Keyshot

VizD Marketing

Designer and technical artist for Bungie's internal marketing team. Work spanned The Art of Destiny, E3 class posters, and Collector's Edition box art.

3D Render Illustration Art Direction

Personal Projects

Work made on my own time, outside any studio or client.

Illustrations

Personal illustration practice: character studies, environments, and style exploration outside of production work.

Illustration Personal