BungieDestiny

Destiny Season Pass

I built the Season Pass screen to replace Destiny's underperforming loot-box store, shipping a 100-tier Battle-Pass-style progression in a 2-week sprint.

Role
Feature Lead, UX / Visual Design
Timeline
2 weeks
Tools
Figma, Motion Design
$3.4M
in first-season revenue
30M+
player base the pass shipped to
2 wks
from concept to shipped design spec

The problem

After Bungie's 2019 split from Activision, Destiny 2's monetization store was underperforming. Players were vocal about their distrust of loot boxes and subscription models. We needed a new revenue path players would actually want to buy into, and it could not repeat the loot-box mistake.

Constraints

  • Two-week timeline to concept, design, and spec for engineering
  • Had to feel instantly familiar to players who already understood Fortnite/Rocket League-style passes
  • Needed a dedicated, easy-to-find home in the Director tab
  • Cost-effective to build with existing UI systems

Research & competitive analysis

Player interviews were consistent. Loot boxes felt pay-to-win and opaque. Players consistently said they preferred Battle Pass formats, where progress felt earned through steady play. I studied Fortnite's Battle Pass and Rocket League's Rocket Pass to understand tier systems, color-coding conventions, and how in-game currency was surfaced.

Competitive references

Fortnite Battle Pass reference
Apex Legends Battle Pass reference
Rocket League Rocket Pass reference
Magic: The Gathering Arena mastery reference

Approach

  • Designed a 100-rank tier grid, 10 ranks visible per page, built for reuse of existing icon assets
  • Color-separated Free and Paid tracks so players could tell their eligible rewards at a glance
  • Built the Silver-currency purchase flow directly into the same screen
  • Gave the Season Pass its own entry point in the Director tab for discoverability

Explorations

Layout passes on the rank grid, run against a placeholder season theme before the final direction was locked. Click any screen to view it full-size.

Season Pass layout exploration, placeholder season theme
Exploration of the Season Pass bonuses row
Exploration of rank progress states

Shipped design

The 100-tier pass

The Season Pass as it shipped in Season of the Undying: 10 ranks per page, Free and Paid tracks color-separated, with the bonuses row beneath.

Shipped Destiny 2 Season Pass screen, Season of the Undying

Deeper rank rewards

Reward pacing at the deeper ranks, keeping late tiers worth the climb.

Season Pass deeper rank rewards, Season of the Undying

In motion

The Season Pass screen and its reward reveals in motion.

What I'd do differently

The pass was highly successful, but I wish we had more time on this project to explore additional layouts that didn't look like the typical Fortnite track presentation.