MicrosoftMesh / Teams / Altspace VR

Mesh, Avatars for Teams, Altspace VR

Designing avatars and commerce across three products in Microsoft's metaverse push: the first-run experience and marketplace storefront for Teams, and the Mesh Coins events hub for Altspace VR.

Role
UX flows, Visual Design, Motion Design
Tools
Figma, Cinema4D
Platform
Desktop, VR, Mobile
10+
signature animated moments across avatars and storefront
3
core flows shipped: first-run, storefront, event details
01
shaped early creative direction and set up the UI asset-generation pipelines for Avatars and Marketplace
The Mandalorian storefront experience in Microsoft Mesh

The problem

Microsoft Mesh needed to bring mixed-reality collaboration, meaning shared spatial VR/AR experiences, into everyday Teams meetings. Avatars for Teams was the entry point. Could we make creating and wearing an avatar feel personal enough that people actually wanted to show up as themselves?

Constraints

  • Had to work as a lightweight first-run flow inside an existing, high-traffic product (Teams)
  • Needed a marketplace storefront that could support partner-branded content without breaking visual consistency
  • Motion had to read as "fun and playful" without feeling off-brand for enterprise meetings

Shipped design

The work broke into three feature areas. Click any screen to view it full-size.

First-run experience

Live preview of skin selection. Preset thumbnails update in real time, so choices feel immediate.

Welcome to Mesh first-run intro
Base avatar selection with live skin preview

Marketplace storefront

Storefront layouts that flex to each partner's identity while staying inside the Mesh design system.

Marketplace storefront overview with partner content
Enter the Spider-Verse storefront page
Storefront item detail, Gwen Stacy shirt

Event details & purchase

Purchase and confirmation flows, plus the Team Mixer shared-event experience.

Team Mixer shared experience, participants view
Purchase modal with coin balance and cost
Purchase confirmation, ready to share

Motion design

Early animation explorations for the avatar and storefront experience, finding a tone that felt playful but still fit a work context.

Extending to Altspace

When Altspace VR joined the Mesh ecosystem, I redesigned its live-events hub around Mesh Coins as sole designer: hero carousel, category filtering, a visible coin balance, and the end-to-end ticket purchase flow. The design was approved, then cut in 2023 when Microsoft sunset Altspace and stepped back from the metaverse overall.

Information architecture

The ticket purchase flow and restructured site map came before any screens.

AltspaceVR site map and event ticket purchase task flow, mapped from a full content inventory

Before / after

The live events site as it stood, then my redesign to fit the Mesh visual ecosystem and introduce Mesh Coins.

Before
AltspaceVR events site before the redesign, on desktop and mobile
After
Redesigned AltspaceVR events site with Mesh visual language and Mesh Coins, on desktop and mobile